Project News
MINEART in the Classroom
Phase 2 (Piloting & Classroom Implementation)
Phase 2 (Piloting & Classroom Implementation)
The second phase of the project marked the beginning of real-life implementation. MINEART resources were piloted in primary school classrooms across partner countries, involving teachers and students directly in the learning process.
This phase was crucial in validating the educational value and usability of the Knowledge Portal, Interactive Map, and Minecraft World.
Piloting Activities & Feedback
Teachers implemented MINEART activities with their students, exploring art concepts through:
- Digital and interactive resources
- Collaborative classroom activities
- Minecraft-based learning experiences
Students engaged with art in a playful and creative way, whilst teachers adapted the materials to fit their classroom contexts and curricula.
Feedback & Evaluation
Throughout the piloting process, structured feedback was collected from educators. Their insights helped identify:
- Strengths of the learning tools
- Areas for improvement
- Practical considerations for classroom use
This feedback played a vital role in refining the project outputs and ensuring they respond to real educational needs.
Strengthening Impact
The piloting phase confirmed the potential of game-based learning in art education and highlighted the value of combining cultural heritage with digital creativity.
Towards our closing steps!
Our work continues!


